Jump to content

Potential stories: Difference between revisions

From Altierrapedia
Created page with "Here are some ideas for future stories: ==Bestia/Slavery== * Meg creates a resistance against the Priestesses. * Meg is captured by the Priestesses and returned to slavery. * Nena is captured by the Priestesses and returned to slavery. Chris has to save her. ==Priestesses== * A new Priestess: the story of how she becomes a Priestess and how she rebels against it or loses faith. ==Navigators== * A navigator who fights the Priestesses. ==Historical== * The story of the..."
 
 
(16 intermediate revisions by the same user not shown)
Line 2: Line 2:


==Bestia/Slavery==
==Bestia/Slavery==
* Meg creates a resistance against the Priestesses.
 
* Meg is captured by the Priestesses and returned to slavery.
===Nena is recaptured===
* Nena is captured by the Priestesses and returned to slavery. Chris has to save her.
Luke is living happily with Nena; Meg has formed a resistance band which he disapproves of.
 
Then Nena is captured by the Priestesses and returned to slavery. Luke must get Meg's aid to save her.


==Priestesses==
==Priestesses==
===The Amazons===
* A High Priestess recruits some women to be her bodyguard which upsets the Guardia, the Handmaidens and other priestesses who feel that it is not a woman's job.
[[The Amazons|Link to the page]]
===Rebellious priestess===
* A new Priestess: the story of how she becomes a Priestess and how she rebels against it or loses faith.
* A new Priestess: the story of how she becomes a Priestess and how she rebels against it or loses faith.
Focusing purely on Priestesses themselves opens a lot of possibilities: religion, power, training, moral conflict, temple politics, and the lives of the women inside the order. Here are story ideas centred on them without requiring the navigators.
===The Hidden Archive===
A junior Priestess assigned to copying manuscripts discovers a sealed chamber of forbidden texts.
The texts describe:
* old rituals no longer practised
* gods whose worship has been suppressed
* or past priestesses who challenged the order
She must decide whether knowledge should remain buried.
===The Disobedient Priestess===
A priestess refuses an order from her superiors because she believes it violates the will of the gods.
This creates a dilemma:
* Is obedience to the temple hierarchy more important than personal conviction?
* Or can a priestess challenge the order itself?
The conflict could escalate into a trial or schism.
===The Priestess Judge===
Some priestesses might serve as judges in disputes between island communities.
One case becomes unusually difficult:
* two villages claim the same land
* both provide convincing testimony
* a wrong decision could start violence
The story explores justice, authority, and moral uncertainty.
===The Keeper of the Shrine===
A priestess is sent to maintain a small shrine on a remote island. At first the assignment feels like exile. But she gradually discovers:
* strange rituals practised by locals
* ancient relics beneath the shrine
* perhaps a forgotten aspect of the faith
The isolation allows character development.
===The Festival of the Five===
Once a year the temples celebrate the great festival of the five gods.
A priestess responsible for organising the ceremonies must deal with:
* rivalries between temples
* political visitors
* sacred rituals that must not go wrong
This can reveal the structure and tensions within the religion.
===The Prophecy===
A priestess receives a vision or prophecy that contradicts the official teachings of the temple.
Possible interpretations:
* the vision is genuine
* it is misunderstood
* it is politically dangerous
The temple leadership must decide whether to believe or suppress her.
===The Elder Priestess===
An elderly priestess nearing the end of her life reflects on decades of service.
Through her memories we see:
* major historical events
* the evolution of the temple
* sacrifices she made
This story could reveal hidden secrets about the order.
===The Temple Rivalry===
Two priestesses compete for promotion to a powerful position within the temple hierarchy.
Their struggle involves:
* alliances with other priestesses
* control of temple resources
* influence over local communities
A quiet but intense political drama.
===10. The Runaway===
A slave or novice attempts to flee the temple.
A priestess is tasked with finding her. During the search she begins to question:
* whether the temple’s authority is just
* whether the girl’s escape was wrong
This story explores moral ambiguity within the system.
===The Sacred Relic===
A holy object belonging to the temple disappears.
The investigation reveals:
* theft by someone within the temple
* an attempt to expose corruption
* or a rival temple seeking power
The mystery allows exploration of temple life.
===The Choosing of the High Priestess===
When the High Priestess dies, the temple must select her successor.
Candidates represent different visions of the faith:
* strict traditionalism
* reform
* expansion of temple authority
The selection process reveals the inner workings of the priestly order.
===Minor story prompts===
Here are 20 smaller story prompts about daily life inside the Cregans of Illarion. These work well for short stories, character sketches, or background episodes in your world-building.
====The Dawn Bell====
A novice oversleeps and misses the first bell of prayer, a serious breach of discipline. She must decide whether to confess or hide the mistake.
====The Lukechen Dispute====
Temple kitchens feed priestesses, handmaidens, and slaves. A disagreement over food distribution reveals tensions between the ranks.
====The Silent Library====
A young priestess working in the temple library discovers a manuscript written by a priestess who disappeared decades earlier.
====The Broken Statue====
A sacred statue of one of the five gods is accidentally damaged during cleaning. The priestess responsible fears divine punishment.
====The Lesson====
An experienced priestess teaches novices about the five gods of Divara, but one student keeps asking uncomfortable questions.
====The Messenger====
A priestess must deliver a confidential message to another temple. On the journey she learns how differently the faith is practised elsewhere.
====The Night Vigil====
A priestess assigned to guard the shrine overnight begins hearing strange sounds in the temple halls.
====The Festival Robes====
Preparing ceremonial robes becomes unexpectedly difficult when rival priestesses argue over the correct colours and symbols.
====The Sick Handmaiden====
A handmaiden falls seriously ill. A priestess must decide whether to use scarce medicine on a servant.
====The New Slave====
A newly arrived slave refuses to bow to the priestesses, creating tension inside the temple.
====The Sacred Garden====
The temple garden provides herbs for medicine and ritual. When the plants begin to fail, a priestess must discover why.
====The Lost Key====
A priestess loses the key to a restricted archive chamber. Panic spreads because the room contains sensitive temple records.
====The Confession====
A villager confesses a crime at the temple shrine. The priestess must decide whether to grant forgiveness or report it.
====The Novice's Talent====
A novice shows an unusual gift – perhaps for prophecy, mathematics, healing, or astronomy. Some priestesses welcome it, others distrust it.
====The Rival Temples====
Two nearby temples disagree over the proper interpretation of a ritual, forcing a priestess to mediate.
====The Temple Cat====
A seemingly trivial problem – the temple cat disappears – leads to the discovery of hidden passages beneath the building.
====The Pilgrim====
A mysterious pilgrim arrives claiming to have travelled very far to reach the temple, but her story does not quite add up.
====The Forbidden Door====
A novice discovers a door inside the temple that no one seems willing to discuss.
====The Storm Prayer====
A violent storm threatens the island. Priestesses must perform emergency rituals while calming frightened villagers.
====The Final Blessing====
An elderly priestess prepares for her final ceremony before death and chooses which novice will inherit her responsibilities.


==Navigators==
==Navigators==
* A navigator who fights the Priestesses.
 
Your Navigators vs Priestesses setup has a lot of built-in tension: freedom of the sea versus religious authority. That makes a good engine for stories. Here are several story ideas that fit naturally with the world you’re building.
 
===The Forbidden Chart===
A young Navigator discovers that the temple archives contain a hidden chart showing islands that the Priestesses deny exist.
 
He must decide whether to:
* obey the guild’s oath and ignore it
* reveal the chart to the guild
* secretly sail the route himself
 
The Priestesses may be hiding the islands because they contain something dangerous – or something that would weaken their power.
 
Themes:
* knowledge vs control
* curiosity vs obedience
 
===The Missing Ship===
 
A trading vessel disappears on a well-known route. The Priestesses insist the ship was lost in a storm. The Guild of Navigators claims the route is safe.
 
A Master Navigator investigates and discovers:
 
* the official temple charts are wrong
* someone altered them deliberately
 
This could uncover political intrigue inside the temples.
 
===The Navigator Who Refused the Blessing===
 
Before every voyage, ships must receive a priestly blessing. One famous Navigator refuses the ritual, claiming:
 
<blockquote>
“The sea answers to wind and star, not to temples.”
</blockquote>
 
When his ship survives a deadly voyage that others feared to attempt, sailors begin to question the priestly authority. The Priestesses must decide whether to punish him or co-opt him.
 
===The Apprentice and the Priestess===
 
A young apprentice navigator is sent to study in a temple archive.
 
He discovers that the Priestesses possess:
 
* far more advanced navigation knowledge
* ancient star records centuries old
 
A young priestess secretly helps him study them. Together they discover that **the stars themselves are slowly changing**, threatening all known sea routes.
 
This story builds the world’s science and religion.
 
---
 
===The Pirate Navigator===
 
A disgraced navigator steals guild charts and becomes a pirate leader. Because he knows the hidden channels and currents, he becomes impossible to catch. The Priestesses pressure the guild to hunt him down – but many Navigators secretly admire him.
 
Themes:
 
* loyalty to the guild vs loyalty to freedom
 
===The Election of the High Navigator===
 
The guild elects a new High Navigator, but the Priestesses must confirm the choice.
 
Two candidates emerge:
* A loyal temple ally
* A navigator who wants the guild to become truly independent
 
Political intrigue unfolds:
 
* bribery
* secret charts
* temple pressure
* sailors taking sides
 
This could become a political thriller within the guild.
 
===The Island That Moves===
 
A navigator reports an island that appears and disappears from the sea. The Priestesses immediately order silence about it. Why?
 
Possibilities:
 
* it is sacred
* it appears only under certain stars
* it leads to another world
* it hides ancient ruins
The navigator must decide whether to expose the truth.
 
===The Last Navigator===
 
The Priestesses develop a new system of navigation using temple star tables and instruments, reducing the need for experienced navigators. The guild fears extinction.
 
A veteran navigator must prove that human skill still matters – perhaps by guiding a fleet through waters where charts fail.
 
===The Slave Who Learned the Stars===
Because your world has Bestia, one of them secretly learns navigation from overheard lessons. They eventually know more than many guild apprentices.
 
When a ship is wrecked, the slave becomes the only person who can guide survivors home. This could challenge the social order.
 
===The Storm of the Five Gods===
 
Because your religion has five deities, a great storm appears that seems tied to them. Priestesses interpret it as divine anger. Navigators suspect a natural but poorly understood ocean current pattern. Both sides must co-operate to understand it before shipping collapses.


==Historical==
==Historical==
* The story of the original English and Spanish settlers.
* The initial discovery of the Mundumbra.


[[Category:Fiction reference]]
===The founding of Altierra===
The story of the original English and Spanish settlers.
 
===The original Mundumbra===
The initial discovery of the Mundumbra and the Priestess and officer that go through it.
 
[[Category:Fiction]]

Latest revision as of 13:39, 23 May 2026

Here are some ideas for future stories:

Bestia/Slavery

[edit]

Nena is recaptured

[edit]

Luke is living happily with Nena; Meg has formed a resistance band which he disapproves of.

Then Nena is captured by the Priestesses and returned to slavery. Luke must get Meg's aid to save her.

Priestesses

[edit]

The Amazons

[edit]
  • A High Priestess recruits some women to be her bodyguard which upsets the Guardia, the Handmaidens and other priestesses who feel that it is not a woman's job.

Link to the page

Rebellious priestess

[edit]
  • A new Priestess: the story of how she becomes a Priestess and how she rebels against it or loses faith.

Focusing purely on Priestesses themselves opens a lot of possibilities: religion, power, training, moral conflict, temple politics, and the lives of the women inside the order. Here are story ideas centred on them without requiring the navigators.

The Hidden Archive

[edit]

A junior Priestess assigned to copying manuscripts discovers a sealed chamber of forbidden texts.

The texts describe:

  • old rituals no longer practised
  • gods whose worship has been suppressed
  • or past priestesses who challenged the order

She must decide whether knowledge should remain buried.

The Disobedient Priestess

[edit]

A priestess refuses an order from her superiors because she believes it violates the will of the gods.

This creates a dilemma:

  • Is obedience to the temple hierarchy more important than personal conviction?
  • Or can a priestess challenge the order itself?

The conflict could escalate into a trial or schism.

The Priestess Judge

[edit]

Some priestesses might serve as judges in disputes between island communities.

One case becomes unusually difficult:

  • two villages claim the same land
  • both provide convincing testimony
  • a wrong decision could start violence

The story explores justice, authority, and moral uncertainty.

The Keeper of the Shrine

[edit]

A priestess is sent to maintain a small shrine on a remote island. At first the assignment feels like exile. But she gradually discovers:

  • strange rituals practised by locals
  • ancient relics beneath the shrine
  • perhaps a forgotten aspect of the faith

The isolation allows character development.

The Festival of the Five

[edit]

Once a year the temples celebrate the great festival of the five gods.

A priestess responsible for organising the ceremonies must deal with:

  • rivalries between temples
  • political visitors
  • sacred rituals that must not go wrong

This can reveal the structure and tensions within the religion.

The Prophecy

[edit]

A priestess receives a vision or prophecy that contradicts the official teachings of the temple.

Possible interpretations:

  • the vision is genuine
  • it is misunderstood
  • it is politically dangerous

The temple leadership must decide whether to believe or suppress her.

The Elder Priestess

[edit]

An elderly priestess nearing the end of her life reflects on decades of service.

Through her memories we see:

  • major historical events
  • the evolution of the temple
  • sacrifices she made

This story could reveal hidden secrets about the order.

The Temple Rivalry

[edit]

Two priestesses compete for promotion to a powerful position within the temple hierarchy.

Their struggle involves:

  • alliances with other priestesses
  • control of temple resources
  • influence over local communities

A quiet but intense political drama.

10. The Runaway

[edit]

A slave or novice attempts to flee the temple.

A priestess is tasked with finding her. During the search she begins to question:

  • whether the temple’s authority is just
  • whether the girl’s escape was wrong

This story explores moral ambiguity within the system.

The Sacred Relic

[edit]

A holy object belonging to the temple disappears.

The investigation reveals:

  • theft by someone within the temple
  • an attempt to expose corruption
  • or a rival temple seeking power

The mystery allows exploration of temple life.

The Choosing of the High Priestess

[edit]

When the High Priestess dies, the temple must select her successor.

Candidates represent different visions of the faith:

  • strict traditionalism
  • reform
  • expansion of temple authority

The selection process reveals the inner workings of the priestly order.

Minor story prompts

[edit]

Here are 20 smaller story prompts about daily life inside the Cregans of Illarion. These work well for short stories, character sketches, or background episodes in your world-building.

The Dawn Bell

[edit]

A novice oversleeps and misses the first bell of prayer, a serious breach of discipline. She must decide whether to confess or hide the mistake.

The Lukechen Dispute

[edit]

Temple kitchens feed priestesses, handmaidens, and slaves. A disagreement over food distribution reveals tensions between the ranks.

The Silent Library

[edit]

A young priestess working in the temple library discovers a manuscript written by a priestess who disappeared decades earlier.

The Broken Statue

[edit]

A sacred statue of one of the five gods is accidentally damaged during cleaning. The priestess responsible fears divine punishment.

The Lesson

[edit]

An experienced priestess teaches novices about the five gods of Divara, but one student keeps asking uncomfortable questions.

The Messenger

[edit]

A priestess must deliver a confidential message to another temple. On the journey she learns how differently the faith is practised elsewhere.

The Night Vigil

[edit]

A priestess assigned to guard the shrine overnight begins hearing strange sounds in the temple halls.

The Festival Robes

[edit]

Preparing ceremonial robes becomes unexpectedly difficult when rival priestesses argue over the correct colours and symbols.

The Sick Handmaiden

[edit]

A handmaiden falls seriously ill. A priestess must decide whether to use scarce medicine on a servant.

The New Slave

[edit]

A newly arrived slave refuses to bow to the priestesses, creating tension inside the temple.

The Sacred Garden

[edit]

The temple garden provides herbs for medicine and ritual. When the plants begin to fail, a priestess must discover why.

The Lost Key

[edit]

A priestess loses the key to a restricted archive chamber. Panic spreads because the room contains sensitive temple records.

The Confession

[edit]

A villager confesses a crime at the temple shrine. The priestess must decide whether to grant forgiveness or report it.

The Novice's Talent

[edit]

A novice shows an unusual gift – perhaps for prophecy, mathematics, healing, or astronomy. Some priestesses welcome it, others distrust it.

The Rival Temples

[edit]

Two nearby temples disagree over the proper interpretation of a ritual, forcing a priestess to mediate.

The Temple Cat

[edit]

A seemingly trivial problem – the temple cat disappears – leads to the discovery of hidden passages beneath the building.

The Pilgrim

[edit]

A mysterious pilgrim arrives claiming to have travelled very far to reach the temple, but her story does not quite add up.


The Forbidden Door

[edit]

A novice discovers a door inside the temple that no one seems willing to discuss.

The Storm Prayer

[edit]

A violent storm threatens the island. Priestesses must perform emergency rituals while calming frightened villagers.

The Final Blessing

[edit]

An elderly priestess prepares for her final ceremony before death and chooses which novice will inherit her responsibilities.

[edit]

Your Navigators vs Priestesses setup has a lot of built-in tension: freedom of the sea versus religious authority. That makes a good engine for stories. Here are several story ideas that fit naturally with the world you’re building.

The Forbidden Chart

[edit]

A young Navigator discovers that the temple archives contain a hidden chart showing islands that the Priestesses deny exist.

He must decide whether to:

  • obey the guild’s oath and ignore it
  • reveal the chart to the guild
  • secretly sail the route himself

The Priestesses may be hiding the islands because they contain something dangerous – or something that would weaken their power.

Themes:

  • knowledge vs control
  • curiosity vs obedience

The Missing Ship

[edit]

A trading vessel disappears on a well-known route. The Priestesses insist the ship was lost in a storm. The Guild of Navigators claims the route is safe.

A Master Navigator investigates and discovers:

  • the official temple charts are wrong
  • someone altered them deliberately

This could uncover political intrigue inside the temples.

The Navigator Who Refused the Blessing

[edit]

Before every voyage, ships must receive a priestly blessing. One famous Navigator refuses the ritual, claiming:

“The sea answers to wind and star, not to temples.”

When his ship survives a deadly voyage that others feared to attempt, sailors begin to question the priestly authority. The Priestesses must decide whether to punish him or co-opt him.

The Apprentice and the Priestess

[edit]

A young apprentice navigator is sent to study in a temple archive.

He discovers that the Priestesses possess:

  • far more advanced navigation knowledge
  • ancient star records centuries old

A young priestess secretly helps him study them. Together they discover that **the stars themselves are slowly changing**, threatening all known sea routes.

This story builds the world’s science and religion.

---

The Pirate Navigator

[edit]

A disgraced navigator steals guild charts and becomes a pirate leader. Because he knows the hidden channels and currents, he becomes impossible to catch. The Priestesses pressure the guild to hunt him down – but many Navigators secretly admire him.

Themes:

  • loyalty to the guild vs loyalty to freedom

The Election of the High Navigator

[edit]

The guild elects a new High Navigator, but the Priestesses must confirm the choice.

Two candidates emerge:

  • A loyal temple ally
  • A navigator who wants the guild to become truly independent

Political intrigue unfolds:

  • bribery
  • secret charts
  • temple pressure
  • sailors taking sides

This could become a political thriller within the guild.

The Island That Moves

[edit]

A navigator reports an island that appears and disappears from the sea. The Priestesses immediately order silence about it. Why?

Possibilities:

  • it is sacred
  • it appears only under certain stars
  • it leads to another world
  • it hides ancient ruins

The navigator must decide whether to expose the truth.

The Last Navigator

[edit]

The Priestesses develop a new system of navigation using temple star tables and instruments, reducing the need for experienced navigators. The guild fears extinction.

A veteran navigator must prove that human skill still matters – perhaps by guiding a fleet through waters where charts fail.

The Slave Who Learned the Stars

[edit]

Because your world has Bestia, one of them secretly learns navigation from overheard lessons. They eventually know more than many guild apprentices.

When a ship is wrecked, the slave becomes the only person who can guide survivors home. This could challenge the social order.

The Storm of the Five Gods

[edit]

Because your religion has five deities, a great storm appears that seems tied to them. Priestesses interpret it as divine anger. Navigators suspect a natural but poorly understood ocean current pattern. Both sides must co-operate to understand it before shipping collapses.

Historical

[edit]

The founding of Altierra

[edit]

The story of the original English and Spanish settlers.

The original Mundumbra

[edit]

The initial discovery of the Mundumbra and the Priestess and officer that go through it.