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==Wagon (Ox- or Horse-Drawn)==
==Wagon (Ox- or Horse-Drawn)==


Speed: ~2 mph (3 km/h)
'''Speed:''' ~2 mph (3 km/h)
Daily Distance: 10–20 miles (16–32 km)
 
Sustainable Duration: Weeks, but requires frequent maintenance and rest for animals
'''Daily Distance:''' 10–20 miles (16–32 km)
Notes: Terrain greatly affects wagons; rough roads or mountains slow them significantly. Horse-drawn wagons are faster but tire more easily than oxen.
 
'''Sustainable Duration:''' Weeks, but requires frequent maintenance and rest for animals
 
'''Notes:''' Terrain greatly affects wagons; rough roads or mountains slow them significantly. Horse-drawn wagons are faster but tire more easily than oxen.
 
A light travelling wagon (horse-litter) could travel at 4-5 mph


==Sailing Ship==
==Sailing Ship==


Speed: 3–8 knots (3.5–9 mph / 5.5–14.5 km/h), depending on wind and ship type
'''Speed:''' 3–8 knots (3.5–9 mph / 5.5–14.5 km/h), depending on wind and ship type
Daily Distance:
 
Average medieval ship: 60–100 nautical miles/day (110–185 km)
'''Daily Distance:'''
With favourable wind: Up to 150+ nm/day (275+ km)
* Average medieval ship: 60–100 nautical miles/day (110–185 km)
Sustainable Duration: Weeks to months, depending on supplies
* With favourable wind: Up to 150+ nm/day (275+ km)
Notes: Coastal navigation was common. Open-sea travel depended on weather, currents, and sailing skill. Cogs and caravels were typical ships later in the medieval period.
 
'''Sustainable Duration:''' Weeks to months, depending on supplies
 
'''Notes:''' Coastal navigation was common. Open-sea travel depended on weather, currents, and sailing skill. Cogs and caravels were typical ships later in the medieval period.


==Fishing boat (Fabra’s)==
==Fishing boat (Fabra’s)==


Rowing
====Rowing====
Pace / Effort Speed (Knots) Speed (mph / km/h) Notes
 
Sustained/Cruising 2 - 3 knots 2.3 - 3.5 mph (3.7 - 5.6 km/h) This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time
{| class="wikitable"
Max Effort/Sprint 3.5 - 4 knots 4.0 - 4.6 mph (6.5 - 7.4 km/h) Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterward.
! Pace/effort !! Speed (knots) !! style="width: 110px;" | Speed<br>(mph/kph) !! Notes
Against Wind/Chop 1 knot or less 1.1 mph or less (2 km/h or less) Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do.
|-
| Sustained/Cruising || 2-3 knots || 2.3-3.5 mph<br>(3.7-5.6 km/h) || This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time
|-
| Max Effort/Sprint || 3.5-4 knots || 4.0-4.6 mph<br>(6.5-7.4 km/h) || Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterwards.
|-
| Against Wind/Chop || 1 knot or less || 1.1 mph or less<br>(2 km/h or less) || Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do.
|}


Sailing
====Sailing====
Condition Boat Speed (Knots) Boat Speed (mph / km/h) Notes
Ideal Conditions (Reaching) 4 - 6 knots 4.6 - 6.9 mph (7.4 - 11 km/h) A moderate breeze (Force 3-4 on the Beaufort Scale) coming from the side (reaching). This is the fastest, most comfortable, and most efficient point of sail for a boat of this type.
Favourable (Downwind) 3 - 5 knots 3.5 - 5.8 mph (5.5 - 9.2 km/h) A wind pushing the boat directly from behind. The boat is heavy and can't outrun the waves, limiting the top speed.
Light Wind 1 - 2 knots 1.1 - 2.3 mph (2 - 3.7 km/h) When the wind is light, the sail can still make slow, steady progress, but the crew will likely start rowing to supplement the speed.
Upwind (Tacking) 1 - 3 knots (Speed Made Good) 1.1 - 3.5 mph (2 - 5.6 km/h) A lug-rigged boat is not great at sailing directly against the wind. It must tack (sail zig-zag) to make slow progress into a headwind. A top speed of 3 knots is its actual forward progress toward the destination, even if the boat is moving 4-5 knots through the water.
Maximum Burst 7 - 8 knots 8 - 9.2 mph (13 - 15 km/h) Possible for brief periods when surfing down a large wave in a strong gale, but the boat would be hard to control and the crew would be highly stressed.


{| class="wikitable"
! Condition !! Speed (knots) !! style="width: 110px;" | Speed<br>(mph/kph) !! Notes
|-
| Ideal Conditions (Reaching) || 4-6 knots || 4.6-6.9 mph (7.4-11 km/h) || A moderate breeze (Force 3-4 on the Beaufort Scale) coming from the side. This is the fastest, most comfortable, and most efficient point of sail for a boat of this type.
|-
| Favourable (Downwind) || 3-5 knots || 3.5-5.8 mph (5.5-9.2 km/h) || A wind pushing the boat directly from behind. The boat is heavy and can't outrun the waves, limiting the top speed.
|-
| Light Wind || 1-2 knots || 1.1-2.3 mph (2-3.7 km/h) || When the wind is light, the sail can still make slow, steady progress, but the crew will likely start rowing to supplement the speed.
|-
| Upwind (Tacking) || 1-3 knots (SMG) || 1.1-3.5 mph (2-5.6 km/h) || A lug-rigged boat is not great at sailing directly against the wind. It must tack to make slow progress into a headwind. A top speed of 3 knots is its actual forward progress toward the destination, even if the boat is moving 4-5 knots through the water.
|-
| Maximum Burst || 7-8 knots || 8-9.2 mph (13-15 km/h) || Possible for brief periods when surfing down a large wave in a strong gale, but the boat would be hard to control and the crew would be highly stressed.
|}


[[Category:Fiction reference]]
[[Category:Fiction reference]]

Latest revision as of 16:05, 4 March 2026

Summary

[edit]
Mode Speed Daily range Sustainable duration
Man on foot 3–4 mph 15–25 mi 24–40 km Weeks to months
Horseback 4–30 mph 30–70 mi 48–112 km Days to weeks
Wagon ~2 mph 10–20 mi 16–32 km Weeks
Sailing ship 3–8 knots 60–150 nm 110–275 km Weeks to months

Man on Foot

[edit]

Speed: ~3–4 mph (5–6.5 km/h)

Daily Distance: 15–25 miles (24–40 km)

Sustainable Duration: Weeks to months, assuming rest days

Notes: Trained messengers (like royal couriers or pilgrims) might manage 30+ miles on good roads. Terrain, load, and weather greatly affect speed.

Man on Horseback

[edit]

Speed:

  • Walk: 4–5 mph (6–8 km/h)
  • Trot/Gallop (short bursts): Up to 25–30 mph (40–48 km/h)

Daily Distance:

  • Normal travel: 30–40 miles (48–64 km)
  • Hard push (military courier or urgent dispatch): 50–70 miles (80–112 km), with horse changes

Sustainable Duration:

  • With horse changes (relay): Several days
  • Same horse: 2–3 days at hard push, longer at 30–40 miles/day

Notes: Elite couriers (like Genghis Khan’s Yam system or Roman Cursus Publicus) used relay stations to cover 100+ miles/day.

Wagon (Ox- or Horse-Drawn)

[edit]

Speed: ~2 mph (3 km/h)

Daily Distance: 10–20 miles (16–32 km)

Sustainable Duration: Weeks, but requires frequent maintenance and rest for animals

Notes: Terrain greatly affects wagons; rough roads or mountains slow them significantly. Horse-drawn wagons are faster but tire more easily than oxen.

A light travelling wagon (horse-litter) could travel at 4-5 mph

Sailing Ship

[edit]

Speed: 3–8 knots (3.5–9 mph / 5.5–14.5 km/h), depending on wind and ship type

Daily Distance:

  • Average medieval ship: 60–100 nautical miles/day (110–185 km)
  • With favourable wind: Up to 150+ nm/day (275+ km)

Sustainable Duration: Weeks to months, depending on supplies

Notes: Coastal navigation was common. Open-sea travel depended on weather, currents, and sailing skill. Cogs and caravels were typical ships later in the medieval period.

Fishing boat (Fabra’s)

[edit]

Rowing

[edit]
Pace/effort Speed (knots) Speed
(mph/kph)
Notes
Sustained/Cruising 2-3 knots 2.3-3.5 mph
(3.7-5.6 km/h)
This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time
Max Effort/Sprint 3.5-4 knots 4.0-4.6 mph
(6.5-7.4 km/h)
Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterwards.
Against Wind/Chop 1 knot or less 1.1 mph or less
(2 km/h or less)
Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do.

Sailing

[edit]
Condition Speed (knots) Speed
(mph/kph)
Notes
Ideal Conditions (Reaching) 4-6 knots 4.6-6.9 mph (7.4-11 km/h) A moderate breeze (Force 3-4 on the Beaufort Scale) coming from the side. This is the fastest, most comfortable, and most efficient point of sail for a boat of this type.
Favourable (Downwind) 3-5 knots 3.5-5.8 mph (5.5-9.2 km/h) A wind pushing the boat directly from behind. The boat is heavy and can't outrun the waves, limiting the top speed.
Light Wind 1-2 knots 1.1-2.3 mph (2-3.7 km/h) When the wind is light, the sail can still make slow, steady progress, but the crew will likely start rowing to supplement the speed.
Upwind (Tacking) 1-3 knots (SMG) 1.1-3.5 mph (2-5.6 km/h) A lug-rigged boat is not great at sailing directly against the wind. It must tack to make slow progress into a headwind. A top speed of 3 knots is its actual forward progress toward the destination, even if the boat is moving 4-5 knots through the water.
Maximum Burst 7-8 knots 8-9.2 mph (13-15 km/h) Possible for brief periods when surfing down a large wave in a strong gale, but the boat would be hard to control and the crew would be highly stressed.