Transport speeds: Difference between revisions
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Sustained/Cruising 2 - 3 knots 2.3 - 3.5 mph (3.7 - 5.6 km/h) This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time | |+ Rowing | ||
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| Pace/effort || Speed (knots) || Speed (mph/kph) || Notes | |||
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| Sustained/Cruising || 2-3 knots || 2.3-3.5 mph (3.7-5.6 km/h) || This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time | |||
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| Example || Example || Example || Example | |||
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| Example || Example || Example || Example | |||
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Max Effort/Sprint 3.5 - 4 knots 4.0 - 4.6 mph (6.5 - 7.4 km/h) Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterward. | Max Effort/Sprint 3.5 - 4 knots 4.0 - 4.6 mph (6.5 - 7.4 km/h) Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterward. | ||
Against Wind/Chop 1 knot or less 1.1 mph or less (2 km/h or less) Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do. | Against Wind/Chop 1 knot or less 1.1 mph or less (2 km/h or less) Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do. | ||
Revision as of 05:45, 24 February 2026
Summary
| Mode | Speed | Daily range | Sustainable duration | |
|---|---|---|---|---|
| Man on foot | 3–4 mph | 15–25 mi | 24–40 km | Weeks to months |
| Horseback | 4–30 mph | 30–70 mi | 48–112 km | Days to weeks |
| Wagon | ~2 mph | 10–20 mi | 16–32 km | Weeks |
| Sailing ship | 3–8 knots | 60–150 nm | 110–275 km | Weeks to months |
Man on Foot
Speed: ~3–4 mph (5–6.5 km/h)
Daily Distance: 15–25 miles (24–40 km)
Sustainable Duration: Weeks to months, assuming rest days
Notes: Trained messengers (like royal couriers or pilgrims) might manage 30+ miles on good roads. Terrain, load, and weather greatly affect speed.
Man on Horseback
Speed:
- Walk: 4–5 mph (6–8 km/h)
- Trot/Gallop (short bursts): Up to 25–30 mph (40–48 km/h)
Daily Distance:
- Normal travel: 30–40 miles (48–64 km)
- Hard push (military courier or urgent dispatch): 50–70 miles (80–112 km), with horse changes
Sustainable Duration:
- With horse changes (relay): Several days
- Same horse: 2–3 days at hard push, longer at 30–40 miles/day
Notes: Elite couriers (like Genghis Khan’s Yam system or Roman Cursus Publicus) used relay stations to cover 100+ miles/day.
Wagon (Ox- or Horse-Drawn)
Speed: ~2 mph (3 km/h)
Daily Distance: 10–20 miles (16–32 km)
Sustainable Duration: Weeks, but requires frequent maintenance and rest for animals
Notes: Terrain greatly affects wagons; rough roads or mountains slow them significantly. Horse-drawn wagons are faster but tire more easily than oxen.
Sailing Ship
Speed: 3–8 knots (3.5–9 mph / 5.5–14.5 km/h), depending on wind and ship type
Daily Distance:
- Average medieval ship: 60–100 nautical miles/day (110–185 km)
- With favourable wind: Up to 150+ nm/day (275+ km)
Sustainable Duration: Weeks to months, depending on supplies
Notes: Coastal navigation was common. Open-sea travel depended on weather, currents, and sailing skill. Cogs and caravels were typical ships later in the medieval period.
Fishing boat (Fabra’s)
Rowing
| Header text | Header text | Header text | Header text |
|---|---|---|---|
| Pace/effort | Speed (knots) | Speed (mph/kph) | Notes |
| Sustained/Cruising | 2-3 knots | 2.3-3.5 mph (3.7-5.6 km/h) | This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time |
| Example | Example | Example | Example |
| Example | Example | Example | Example |
Max Effort/Sprint 3.5 - 4 knots 4.0 - 4.6 mph (6.5 - 7.4 km/h) Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterward.
Against Wind/Chop 1 knot or less 1.1 mph or less (2 km/h or less) Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do.
Sailing Condition Boat Speed (Knots) Boat Speed (mph / km/h) Notes Ideal Conditions (Reaching) 4 - 6 knots 4.6 - 6.9 mph (7.4 - 11 km/h) A moderate breeze (Force 3-4 on the Beaufort Scale) coming from the side (reaching). This is the fastest, most comfortable, and most efficient point of sail for a boat of this type. Favourable (Downwind) 3 - 5 knots 3.5 - 5.8 mph (5.5 - 9.2 km/h) A wind pushing the boat directly from behind. The boat is heavy and can't outrun the waves, limiting the top speed. Light Wind 1 - 2 knots 1.1 - 2.3 mph (2 - 3.7 km/h) When the wind is light, the sail can still make slow, steady progress, but the crew will likely start rowing to supplement the speed. Upwind (Tacking) 1 - 3 knots (Speed Made Good) 1.1 - 3.5 mph (2 - 5.6 km/h) A lug-rigged boat is not great at sailing directly against the wind. It must tack (sail zig-zag) to make slow progress into a headwind. A top speed of 3 knots is its actual forward progress toward the destination, even if the boat is moving 4-5 knots through the water. Maximum Burst 7 - 8 knots 8 - 9.2 mph (13 - 15 km/h) Possible for brief periods when surfing down a large wave in a strong gale, but the boat would be hard to control and the crew would be highly stressed.