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Transport speeds

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Revision as of 16:05, 4 March 2026 by LairaG (talk | contribs) (Wagon (Ox- or Horse-Drawn))
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Summary

Mode Speed Daily range Sustainable duration
Man on foot 3–4 mph 15–25 mi 24–40 km Weeks to months
Horseback 4–30 mph 30–70 mi 48–112 km Days to weeks
Wagon ~2 mph 10–20 mi 16–32 km Weeks
Sailing ship 3–8 knots 60–150 nm 110–275 km Weeks to months

Man on Foot

Speed: ~3–4 mph (5–6.5 km/h)

Daily Distance: 15–25 miles (24–40 km)

Sustainable Duration: Weeks to months, assuming rest days

Notes: Trained messengers (like royal couriers or pilgrims) might manage 30+ miles on good roads. Terrain, load, and weather greatly affect speed.

Man on Horseback

Speed:

  • Walk: 4–5 mph (6–8 km/h)
  • Trot/Gallop (short bursts): Up to 25–30 mph (40–48 km/h)

Daily Distance:

  • Normal travel: 30–40 miles (48–64 km)
  • Hard push (military courier or urgent dispatch): 50–70 miles (80–112 km), with horse changes

Sustainable Duration:

  • With horse changes (relay): Several days
  • Same horse: 2–3 days at hard push, longer at 30–40 miles/day

Notes: Elite couriers (like Genghis Khan’s Yam system or Roman Cursus Publicus) used relay stations to cover 100+ miles/day.

Wagon (Ox- or Horse-Drawn)

Speed: ~2 mph (3 km/h)

Daily Distance: 10–20 miles (16–32 km)

Sustainable Duration: Weeks, but requires frequent maintenance and rest for animals

Notes: Terrain greatly affects wagons; rough roads or mountains slow them significantly. Horse-drawn wagons are faster but tire more easily than oxen.

A light travelling wagon (horse-litter) could travel at 4-5 mph

Sailing Ship

Speed: 3–8 knots (3.5–9 mph / 5.5–14.5 km/h), depending on wind and ship type

Daily Distance:

  • Average medieval ship: 60–100 nautical miles/day (110–185 km)
  • With favourable wind: Up to 150+ nm/day (275+ km)

Sustainable Duration: Weeks to months, depending on supplies

Notes: Coastal navigation was common. Open-sea travel depended on weather, currents, and sailing skill. Cogs and caravels were typical ships later in the medieval period.

Fishing boat (Fabra’s)

Rowing

Pace/effort Speed (knots) Speed
(mph/kph)
Notes
Sustained/Cruising 2-3 knots 2.3-3.5 mph
(3.7-5.6 km/h)
This is the speed the fishermen could maintain for several hours on calm water without exhausting themselves. This is the best average to use for travel time
Max Effort/Sprint 3.5-4 knots 4.0-4.6 mph
(6.5-7.4 km/h)
Possible for short bursts (5-10 minutes) when escaping danger, racing to a known fishing spot, or desperately manoeuvring in an emergency. They would be exhausted afterwards.
Against Wind/Chop 1 knot or less 1.1 mph or less
(2 km/h or less)
Any significant headwind or strong current would drop the rowing speed dramatically. Sometimes, simply holding position is the best they can do.

Sailing

Condition Speed (knots) Speed
(mph/kph)
Notes
Ideal Conditions (Reaching) 4-6 knots 4.6-6.9 mph (7.4-11 km/h) A moderate breeze (Force 3-4 on the Beaufort Scale) coming from the side. This is the fastest, most comfortable, and most efficient point of sail for a boat of this type.
Favourable (Downwind) 3-5 knots 3.5-5.8 mph (5.5-9.2 km/h) A wind pushing the boat directly from behind. The boat is heavy and can't outrun the waves, limiting the top speed.
Light Wind 1-2 knots 1.1-2.3 mph (2-3.7 km/h) When the wind is light, the sail can still make slow, steady progress, but the crew will likely start rowing to supplement the speed.
Upwind (Tacking) 1-3 knots (SMG) 1.1-3.5 mph (2-5.6 km/h) A lug-rigged boat is not great at sailing directly against the wind. It must tack to make slow progress into a headwind. A top speed of 3 knots is its actual forward progress toward the destination, even if the boat is moving 4-5 knots through the water.
Maximum Burst 7-8 knots 8-9.2 mph (13-15 km/h) Possible for brief periods when surfing down a large wave in a strong gale, but the boat would be hard to control and the crew would be highly stressed.